/ Gamification

Gamified experiential retail that turns passengers with long dwell times into engaged buyers

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Why gamify the experience?

  • Long waits, away from the shops

    Passengers spend 55% of their airside time at gates and seating areas, away from the shops.

  • Young traveller demands

    Gen Z and Millennials already account for 61% of airline travel spending, a share expected to approach 80% by 2035. They look for exclusivity, storytelling and digital-physical integration over standard rack-and-stack retail: 82% look for one-of-a-kind goods with a story to share, and 49% of Gen Z say the in-store experience is a key reason to buy.

  • Most airport buying is unplanned

    65% of flyers don't plan their airport purchases, and 49% of Gen Z buy straight after discovering a product in travel retail, against 35% of Baby Boomers.

How does it work?

  1. Play

    A short game on their own phone, opened from a QR code or a link. No app to download.

  2. Reward

    We take a promotion you already run and reward passengers personally, as a gift for playing.

  3. Claim

    A reward you've earned feels like an achievement. That's what the games are designed to turn into a visit to the till.

Concepts